Meta description:

The character expels energy from their hands, propelling themselves through the air for 1 second. During this second, they may fly up to vDistance.string.\n\nIf used during a fall or while already moving, this propulsion can instead reduce their current speed by 2 times the movement speed.

  • Tags:

    ['movement', 'Movement']['lifeAction', 'Life action']
  • Name:

    aEnergyFlight

  • Displayed name:

    Energy flight

  • Description:

    The character expels energy from their hands, propelling themselves through the air for 1 second. During this second, they may fly up to vDistance.string. If used during a fall or while already moving, this propulsion can instead reduce their current speed by 2 times the movement speed.

  • Cast description:

    | AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vRange.string** | You expel energy from your hands and fly up to vDistance.string during this second.

  • Condition:

    assert(character.sFlux.current >= vFluxCost.value, [[You don't have enough Flux]])

  • AP cost:

    1

  • Cooldown:

    1

  • Flux cost:

    apMod(vAP)*cdMod(vCD)*targetMod(1,0)*durMod(1)*vRange*effect(vDistance*80,40)

  • Variables:

    vDistance = NumberVariable([[vDistance]], [[Distance]], [[1]], [[10]], [[1]]) vDistance.valueDisplay.value = [[ self .. " m" ]] vRange = ListVariable([[vRange]], [[Range]], {[[selfMod]]}, {[[Self]]}) vTest = ListVariable([[vTest]], [[Test]], {[[character.sVigor]]}, {[[Vigor]]}) vMR = StatVariable([[vMR]], [[vTest]])

  • On used script:

    character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD:set(vCD.value)

  • Type:

    1

  • Action effects:

    No effects